CrimeCraft Open Beta Begins!
July 31, 2009

After a very successful closed beta, Vogster’s CrimeCraft is opening its door to the public to test their Persistent World Next-Gen Shooter (PWNS) before it is launched on August 25th. The closed beta has ended on Monday in anticipation of the open beta. The open beta is currently for US and Canada. No word on international testing as of yet.
The doors open today at 5pm EDT to anyone who downloads the client and signs up at Fileplanet or IGN. If you were already part of the closed beta program, all you’ll need to do is patch up and play. See you all there!
Breaking News: Warhammer Online Mac Beta!
July 30, 2009

No, you’re not dreaming – WAR has come to the Mac! Now you can enjoy the glories of Realm vs. Realm combat on both Windows and Mac without going through Boot Camp or a new computer.
Currently scheduled for fall 2009, the beta of the Mac version of WAR will allow existing players to download a client to their Mac computers and play with their live game accounts. Players who don’t have an existing live account but are interested in playing WAR on the Mac will be able to participate in the beta version of WAR on Mac by downloading a 10-day trial account.
The Adventure Begins
July 30, 2009
So I’ve gotten off my too sat upon ass to brave the elements, mostly the sun, and drove to the nearest game store to buy another MMORPG. It doesn’t matter which one I choose because they will all start of the same. Upon getting back home I can open the shiny box with its grand promises of PvP and raids and a vast fantasy world to find a sad lonely DvD case and a small fat book. Upon inserting the CD into my computer it will ask me multiple times if I wish to install the game, eventually it will giving in to me clicking Yes multiple times in a row and finally start an installer window with a progress bar. While installing it will flash me screenshot of epic fights and faraway lands and a whole load of other bullshit that no player will ever seen done so artistically. At first one might think that installing the game is enough, but HA they fooled you didn’t they because you gotta patch that sucker up before they let you play. At this point its best to hope they made their patcher window pretty because its all you’ll see of the game for several days, and just like a strip teaser it lets you think its ready to finally pull off the patcher and show you the game, but that never happens because it downloads each update as a separate file rather than in one big chunk.
Now when the patcher has finished doing its job tormenting your mind and making you want to strangle the life out of it, the game can be launched. Whenever I launch an MMO for the first time I prepare to see the logos of everyone who ever so much as sneexed in the direction of the game during developement, each logo has to be animated and shiny too just like a 60s diner. After the logos comes a prerendered cutscene that has two jobs: first it must show the game’s graphics to be amazing, second it must show the game’s combat to be viserval and awesome. And while this cutscene is busy humping my head and ejaculating into my eyesockets I can only sit there on the verge of tears knowing that this is the most story I’ll ever get out of the game. After the cutscene is over the gerbil powering the story wheel dies off and starts to spin the wheel on inertia alone until its fury little body becomes too light and it just flops down and stops moving.
SyFy Network MMOG Heading To PS3
July 29, 2009

According to Trion’s website, the company is looking for three PS3 developers for the San Diego office. The description of the PS3 Senior Graphics Programmer tipped the company’s hand; tasks include “developing key rendering systems and technologies for the next generation of server-based gaming to be co-developed with the Sci Fi Channel.”
Details on an official job posting are confirmation enough for us, but we hope a PC version is confirmed shortly. It appears that Trion didn’t get the memo from the partner company though.
The Art of Crafting
July 29, 2009

Let me be the first to admit it. I HATE crafting in MMO’s. Pure and simple. I must NOT be an artist.
I have really tried to love it. Honest. But, crafting? She is a cruel mistress. Tedious gathering, tedious button pushing, tedious thumb twiddling as you wait for a bar to move across the screen…yup, I have seen all kinds.
I have heard there are some great versions of crafting in some MMO’s, but I thought that initially about Everquest 2 and its mini game. Eventually I grew to hate it.
Yea, I hate crafting overall I guess.
Most games have a simple “get your ingredients, press a button, and let the item be made” system (World of Warcraft). But, WHY must I do it?
WHY must I craft?
Alganon Beta Sign Ups Open
July 28, 2009

Alganon is scheduled to hit beta next month so beta sign up have now been opened to fans! Get a sneak peek at this innovative title that boasts an expansive crafting system and offline character progression. You can also do your part with in-game testing and help mold Alganon before launch.
You can get in on the ground floor by signing up at MyAlganon.com and then posting in this forum thread on the official forums.
38 Studios Having Investor Problems
July 28, 2009

38 Studios is looking for investors, but thus far the company isn’t having a lot of luck and Curt Schilling is footing most of the bill. With the development of their first MMORPG codenamed Project Copernicus, Schilling has spent in excess of $5 million dollars to keep the game moving forward. 38 Studios is aiming high and hoping to create a credible rival to World of Warcraft as the company estimates it will take anywhere from $50 million to over $100 million dollars to complete production of Project Copernicus by their tentative ship date of 2010. However, the lack of investors doesn’t have Schilling down, he simply compares pitching a game in a bad economy to pitching a baseball game in the rain.
38 Studios’ goal – the company’s name comes from Schilling’s old uniform number – is as ambitious as Schilling was when he vowed to lead the Red Sox to a championship upon joining the team, even though the team hadn’t won the World Series in more than 80 years. The company has set its sights on building a credible rival to World of Warcraft, the online fantasy game owned by the media conglomerate Vivendi SA. WoW, as it is commonly called, is a massively multiplayer online role playing game with 12 million players, who each pay a monthly fee; those subscription fees generate more than $1 billion in revenue each year.
PlanetSide merges all servers into one
July 27, 2009
In an e-mail that went out to the community earlier today, the PlanetSide team has announced that the game’s final two servers will be combined into one to preserve the balance of fighting between their three armies. The merge will be conducted on August 25th, so this is ample warning of the things to come.
Now, normally people would be complaining and unhappy over hearing the words “server” and “merge” being put into the same sentence, but that’s not the sentiment over at the PlanetSide community. This move has put the veteran players into a state of happiness in their anticipation of the merge. Old outfits are preparing for a resurgence as former players are returning to the game once more.
Runes of Magic suspends users for exploit
July 27, 2009

German publisher Frogster has suspended a number of Runes of Magic players for seven days pending investigations into “exploiting”.
Frogster, however, will not say what the investigations are for specifically, nor how many people have been locked out of the free-to-play, micro-transaction-powered MMO. Those caught in the net have been similarly left in the dark.
“We had to suspend accounts for an investigation because we had a case of exploiting,” a spokesperson for Frogster told Eurogamer. “Since the investigation is an ongoing process I cannot give out too many information at the moment. We will release a more detailed statement during the next days.
