20376868

Since Mark Jacobs left EA Mythic, and the merger of BioWare and Mythic to form a new RPG team…can there be savior in Warhammer Online?

Since these major changes; WAR has been released to the Mac platform and now might they actually fix the game instead of bandaging it and breaking it more? Well this might be the case.

In a recent picture, you clearly can see Bruce from EA Mythic holding up the bug fix list for the next WAR patch. Can this be a major step from Mythic to actually listen to the community and fix their major problems? See for yourself in the picture above.

You can view a higher-res picture here from the original source.

crimecraftdebutalobunozok_1

After a very successful closed beta, Vogster’s CrimeCraft is opening its door to the public to test their Persistent World Next-Gen Shooter (PWNS) before it is launched on August 25th. The closed beta has ended on Monday in anticipation of the open beta. The open beta is currently for US and Canada. No word on international testing as of yet.

The doors open today at 5pm EDT to anyone who downloads the client and signs up at Fileplanet or IGN. If you were already part of the closed beta program, all you’ll need to do is patch up and play. See you all there!

Empire+-+Altdorf+-+06+RE.preview

No, you’re not dreaming – WAR has come to the Mac! Now you can enjoy the glories of Realm vs. Realm combat on both Windows and Mac without going through Boot Camp or a new computer.

Currently scheduled for fall 2009, the beta of the Mac version of WAR will allow existing players to download a client to their Mac computers and play with their live game accounts. Players who don’t have an existing live account but are interested in playing WAR on the Mac will be able to participate in the beta version of WAR on Mac by downloading a 10-day trial account.

Read the rest of this entry »

The Adventure Begins

July 30, 2009

So I’ve gotten off my too sat upon ass to brave the elements, mostly the sun, and drove to the nearest game store to buy another MMORPG. It doesn’t matter which one I choose because they will all start of the same. Upon getting back home I can open the shiny box with its grand promises of PvP and raids and a vast fantasy world to find a sad lonely DvD case and a small fat book. Upon inserting the CD into my computer it will ask me multiple times if I wish to install the game, eventually it will giving in to me clicking Yes multiple times in a row and finally start an installer window with a progress bar. While installing it will flash me screenshot of epic fights and faraway lands and a whole load of other bullshit that no player will ever seen done so artistically. At first one might think that installing the game is enough, but HA they fooled you didn’t they because you gotta patch that sucker up before they let you play. At this point its best to hope they made their patcher window pretty because its all you’ll see of the game for several days, and just like a strip teaser it lets you think its ready to finally pull off the patcher and show you the game, but that never happens because it downloads each update as a separate file rather than in one big chunk.

Now when the patcher has finished doing its job tormenting your mind and making you want to strangle the life out of it, the game can be launched. Whenever I launch an MMO for the first time I prepare to see the logos of everyone who ever so much as sneexed in the direction of the game during developement, each logo has to be animated and shiny too just like a 60s diner. After the logos comes a prerendered cutscene that has two jobs: first it must show the game’s graphics to be amazing, second it must show the game’s combat to be viserval and awesome. And while this cutscene is busy humping my head and ejaculating into my eyesockets I can only sit there on the verge of tears knowing that this is the most story I’ll ever get out of the game. After the cutscene is over the gerbil powering the story wheel dies off and starts to spin the wheel on inertia alone until its fury little body becomes too light and it just flops down and stops moving.

Read the rest of this entry »

syfysign

According to Trion’s website, the company is looking for three PS3 developers for the San Diego office.  The description of the PS3 Senior Graphics Programmer tipped the company’s hand; tasks include “developing key rendering systems and technologies for the next generation of server-based gaming to be co-developed with the Sci Fi Channel.”

Details on an official job posting are confirmation enough for us, but we hope a PC version is confirmed shortly.  It appears that Trion didn’t get the memo from the partner company though.

Read the rest of this entry »

The Art of Crafting

July 29, 2009

The Art of Crafting
Let me be the first to admit it. I HATE crafting in MMO’s. Pure and simple.
I have really tried to love it. Honest. But, crafting? She is a cruel mistress. Tedious gathering, tedious button pushing, tedious thumb twiddling as you wait for a bar to move across the screen…yup, I have seen all kinds.
I have heard there are some great versions of crafting in some MMO’s, but I thought that initially about Everquest 2 and its mini game. Eventually I grew to hate it.
Yea, I hate crafting overall I guess.
Most games have a simple “get your ingredients, press a button, and let the item be made” system (World of Warcraft). But, WHY must I do it?
WHY must I craft?
It has been stated that it equals several things in the MMO.  It is a “downtime” attribute to the genre. It creates something to do while not adventuring or looking for groups. It allows you to make goods for you to sell or use. It also is a time sink, which helps the developers get your hard earned cash. And a money sink for the economy for people to throw away their cash for as they play (buying the ingredients or the gear being made).
A lot of times though, I never get anything that useful from crafting that a reward from a quest or drop from a boss has not been able to outdo.  Yes, I know there are some great items you can make…but, man oh man…I like killing more than twiddling my numkeys staring at myself fondling some crafting station.
Recently in my MMO of choice, they have taken a different tactic to crafting that actually does not make me hate it (too much). Age of Conan (AoC) has a crafting system that does not kick in until level 40 (there are 80 levels in the game BTW). There is no need to make gear or other items that mean nothing to you until you hit level 40.
I like that.
You can start gathering materials and exploring the “resource” instance at level 20 though.
Yes, you read that right. You enter a “Resource instance” to gather. Yes you can do it in the real adventure zones, but why do that when you are actually playing the fun part of the game…adventuring.
Anyways, a person enters a specific zone, and can run around to gather the materials accorded their level. You complete quests for specific types of resources (woodcutter, stonecutter, etc.). As you gather, you may be accosted by various mobs, which you then must battle to get back to the resource. But, that is it until level 40.
Now, some people question why wait so long? I don’t, as I rather enjoy not needing to find out how to get started crafting, how to do all the gathering and making the goods, as I am still learning my class (oh yea, and doing that fun thing again…adventuring).
Crafting also has this nagging problem, to me anyways, of taking me out of my adventure. Oh…I mentioned that…he he.
I am the hero of this adventure, yet I must stop saving the world to waggle my hands around in the air to make some potions or complete tasks for others to get them their gear. Are there not NPC’s for that?
Guild Wars did this successfully.
Guild Wars to me, was another game that got crafting right. The simplicity of their system just made the crafting part of the game a gem. Why is it awesome? I don’t have to “waggle” “fondle” or get out of adventure mode.
I get junk as I quest, and I can use purchased equipment to break down that junk to core components and then trade them in TO A CRAFTING NPC, and get what I want.
I am not involved except in gathering junk. In the field, I can break down that junk to pieces of wood or iron ingots, etc, etc., and move on. I do not need to pretend to cut trees or mine ore, etc. which can prove to get boring after a bit.
Cue AoC. Did I not say I must enter an “instance” to go gather? Again, I am relegated to gathering, but in a different way. Remember what I stated earlier? The gathering involves some risk as you may be attacked in the field or even run into various groups of mobs camping specific areas,,(even some higher level than you, and one instance also has a RAID BOSS *gulp*).
This takes away from the tedious nature of gathering my goods and helps alleviate boredom as the attacks wake you right from watching that bar moving across the screen which represents the time taken to gather the resource. I know this can happen in other MMO’s also as you adventure in the “real” zone and mobs are strewn about and may be near your resource…but, what is the difference? You start to learn ways to avoid those mobs, and eventually it becomes tedious trying to avoid to get the resource…while in AoC, it can happen at any time… no warning, you are jumped.
The instance also acts as a hub of XP, as you are always attacked by your level of mob. AoC uses something called Fresh Kills (which is like Rested XP, etc in other MMO’s) . You can have up to 20 Fresh Kills of mobs matching your level. This doubles their XP given when killed. I will usually wait until this activates before heading to a gather instance, so I maximize my kills as I gather. Novel eh?
I know some Crafting apologist will read this and go “But Crafting is fun?”. Yep, so is watching paint dry…but at least I had the fumes there to make me feel like it WAS fun…*buzz*…
Maybe I need to be medicated to craft? (*Calls his local psychologist* More Vicoden plz!)
In all actuality, I wish crafting would go away. I just keep looking back at all of my experience in single player RPG’s and hardly remember a time I NEEDED to craft (the closest may be socketing a gem in Diablo or something..), but, so far, I have yet to find a “perfect” implementation of crafting that makes me go “Gee whiz, this is awesome sir”.
If it has to exist, maybe we need to look at the two simple implementations noted above in Age of Conan or Guild Wars, and mix it with some EQ2 mini game fun. But maybe less tedious?
For now, if I can get away with it, I will not craft. But, if I NEED to, I wish they would make it less tedious (Guild Wars) or less of a grind (Age of Conan).
Now, back to the real fondling…uh, I mean ADVENTURING!

35r8f35aoc8

Let me be the first to admit it. I HATE crafting in MMO’s. Pure and simple. I must NOT be an artist.

I have really tried to love it. Honest. But, crafting? She is a cruel mistress. Tedious gathering, tedious button pushing, tedious thumb twiddling as you wait for a bar to move across the screen…yup, I have seen all kinds.

I have heard there are some great versions of crafting in some MMO’s, but I thought that initially about Everquest 2 and its mini game. Eventually I grew to hate it.

Yea, I hate crafting overall I guess.

Most games have a simple “get your ingredients, press a button, and let the item be made” system (World of Warcraft). But, WHY must I do it?

WHY must I craft?

Read the rest of this entry »

Ogran_Stonewatcher

Alganon is scheduled to hit beta next month so beta sign up have now been opened to fans! Get a sneak peek at this innovative title that boasts an expansive crafting system and offline character progression. You can also do your part with in-game testing and help mold Alganon before launch.

You can get in on the ground floor by signing up at MyAlganon.com and then posting in this forum thread on the official forums.

Read the rest of this entry »

38 Studios is looking for investors, but thus far the company isn’t having a lot of luck and Curt Schilling is footing most of the bill. With the development of their first MMORPG codenamed Project Copernicus, Schilling has spent in excess of $5 million dollars to keep the game moving forward. 38 Studios is aiming high and hoping to create a credible rival to World of Warcraft as the company estimates it will take anywhere from $50 million to over $100 million dollars to complete production of Project Copernicus by their tentative ship date of 2010. However, the lack of investors doesn’t have Schilling down, he simply compares pitching a game in a bad economy to pitching a baseball game in the rain.

539w

38 Studios is looking for investors, but thus far the company isn’t having a lot of luck and Curt Schilling is footing most of the bill. With the development of their first MMORPG codenamed Project Copernicus, Schilling has spent in excess of $5 million dollars to keep the game moving forward. 38 Studios is aiming high and hoping to create a credible rival to World of Warcraft as the company estimates it will take anywhere from $50 million to over $100 million dollars to complete production of Project Copernicus by their tentative ship date of 2010. However, the lack of investors doesn’t have Schilling down, he simply compares pitching a game in a bad economy to pitching a baseball game in the rain.

38 Studios’ goal – the company’s name comes from Schilling’s old uniform number – is as ambitious as Schilling was when he vowed to lead the Red Sox to a championship upon joining the team, even though the team hadn’t won the World Series in more than 80 years. The company has set its sights on building a credible rival to World of Warcraft, the online fantasy game owned by the media conglomerate Vivendi SA. WoW, as it is commonly called, is a massively multiplayer online role playing game with 12 million players, who each pay a monthly fee; those subscription fees generate more than $1 billion in revenue each year.

You can read the full story here.

In an e-mail that went out to the community earlier today, the PlanetSide team has announced that the game’s final two servers will be combined into one to preserve the balance of fighting between their three armies. The merge will be conducted on August 25th, so this is ample warning of the things to come.

Now, normally people would be complaining and unhappy over hearing the words “server” and “merge” being put into the same sentence, but that’s not the sentiment over at the PlanetSide community. This move has put the veteran players into a state of happiness in their anticipation of the merge. Old outfits are preparing for a resurgence as former players are returning to the game once more.

Read the rest of this entry »

Runes-of-Magic-01

German publisher Frogster has suspended a number of Runes of Magic players for seven days pending investigations into “exploiting”.

Frogster, however, will not say what the investigations are for specifically, nor how many people have been locked out of the free-to-play, micro-transaction-powered MMO. Those caught in the net have been similarly left in the dark.

“We had to suspend accounts for an investigation because we had a case of exploiting,” a spokesperson for Frogster told Eurogamer. “Since the investigation is an ongoing process I cannot give out too many information at the moment. We will release a more detailed statement during the next days.

Read the rest of this entry »